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Original Post
Make a program that predicts the fluctuations of the Stock Exchange. That should keep you busy for 5 minutes. Then send the source to me and erase it from your HD.
RIP YodaTheCoda. *wipes tear*
RIP YodaTheCoda. *wipes tear*
I would like a MilkShape and/or 3D Max plug in that would import/export my 3D file format (from Eternal Lands).
Height Map Editor | Eternal Lands | Fast User Directory
Height Map Editor | Eternal Lands | Fast User Directory
I''d like to see a tool that helps you create interactivity matrixes besides excel, so your rule relationships could be developed easier. There''s aren''t that many game design tools that I can find that deal with ''other than programming'' development issues. Every free copy of Erasmatron I''ve ever gotten on a CD in a game design book never works either.
Adventuredesign
Adventuredesign
quote:
Original post by Sailorstick
Make a program that predicts the fluctuations of the Stock Exchange. That should keep you busy for 5 minutes. Then send the source to me and erase it from your HD.
RIP YodaTheCoda. *wipes tear*
But no! If he succeeds he''ll go insane and kill himself or have a massive stroke and die!
Desktop mod: voice command. Allow the user to associate specific actions (like openning a program) with a voice command. For example I could say at any time "Open Internet" and Mozilla would open or "Let''s Code" and MSVC++ would open.
Qui fut tout, et qui ne fut rien
Invader''s Realm
Invader, try downloading WinKey. It''s not exactly voice commands but still very nifty.
RIP YodaTheCoda. *wipes tear*
RIP YodaTheCoda. *wipes tear*
Yes yes a game like this. That would be cool. E-mail me when ur done.
C00lD00d@aol.com
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p.s. excuse me english. im from L.A.
C00lD00d@aol.com
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p.s. excuse me english. im from L.A.
Write the next fongerchat. You will become a GameDev legend and go down in the hall of fame.
RIP YodaTheCoda. *wipes tear*
RIP YodaTheCoda. *wipes tear*
quote:
Original post by CpMan
I thought you were doing that cross platform game library.
Gamedev for learning.
libGDN for putting it all together.
An opensource, cross platform, cross API game development library.
Who needs such a thing when we have SDL (and it''s satellite libs) and OpenGL?
Height Map Editor | Eternal Lands | Fast User Directory
Since this thread is kinda pointless, I think I''ll hijack it. 
Trent, I saw your post about the Wild Divine project on slashdot where you said something about blowing on your monitor doesn''t sound like much fun. I''ve actually tried this thing, and it doesnt seem to require blowing so much as focusing and relaxation and such. I think it''s actually kinda interesting.
For those of you who don''t know what this is, go to Slashdot, and look at the article about biofeedback.
-=Lohrno
Trent, I saw your post about the Wild Divine project on slashdot where you said something about blowing on your monitor doesn''t sound like much fun. I''ve actually tried this thing, and it doesnt seem to require blowing so much as focusing and relaxation and such. I think it''s actually kinda interesting.
For those of you who don''t know what this is, go to Slashdot, and look at the article about biofeedback.
-=Lohrno
quote:That''s what Allegro is for
Original post by CpMan
I thought you were doing that cross platform game library.
Chris Barry (crbarry at mts.net)
My Personal Programming Depot
quote:
Original post by mittens
GIVE ME SOMETHING TO DO!!1
TRENT!!! WRITE!!!
YOU IDIOT!!!
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