Original Post
Hi,
i've implemented a procedural cloud generator which works quite well. To suit our general style i'd like to give them a "cel-shaded"/comic-style touch. My first try was to get sharper cloud edges by just mapping alpha values with an exposure ramp and the same for color values (use the exp-ramp for a simple alpha-blending function). Obviously the approach doesn't lead to the desired result.
So, do you know any simple algorithms for contour tracing and "cel-shading" on 2d data like perlin-clouds?
I'd like to archieve something like that:
From an Flipcode IOTD
Thank you very much.
regards,
Stephan
eisscholle.de [edited by - stephanh on May 31, 2003 2:19:39 PM]
eisscholle.de [edited by - stephanh on May 31, 2003 2:19:39 PM]

