Original Post
Hi there!
I just started programming with OpenGL. I have to do some
project for my university.
I have the following problem:
I want to map some textures to a cube. That is not just one for all sides, but one for each side of the cube.
So far so good. I managed to map 5 sides of the cube, but the programm won''t map the sixth side. Instead of the sixth image it just maps the last used image (texture)
Does anyone know what this problem could be?? Maybe a too small buffer?? I''ve got a Geforce 2MX built in.
Thanx!?