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multiple Textures??

Started by openGL_newbie May 31, 2003 at 1:34 PM 3 replies 400+ views
Original Post
openGL_newbie
openGL_newbie
Hi there! I just started programming with OpenGL. I have to do some project for my university. I have the following problem: I want to map some textures to a cube. That is not just one for all sides, but one for each side of the cube. So far so good. I managed to map 5 sides of the cube, but the programm won''t map the sixth side. Instead of the sixth image it just maps the last used image (texture) Does anyone know what this problem could be?? Maybe a too small buffer?? I''ve got a Geforce 2MX built in. Thanx!?
UltimaX
UltimaX
EDIT:
For a tutorial go here:
http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg2.htm
and look at the sky box tutorial

-UltimaX-

"You wished for a white christmas... Now go shovel your wishes!"


[edited by - UltimaX on May 31, 2003 2:44:34 PM]
openGL_newbie
openGL_newbie
Thanx alot UltimaX

Just downloading the tutorial.

Greets
walshb
walshb
Most likely it''s a code issue. Something such as loadng and unloading textures, won''t change much based on the card.

-Brian
I need no signature... well, alright.http://www.derzwerg.net
UltimaX
UltimaX
Your welcome

-UltimaX-

"You wished for a white christmas... Now go shovel your wishes!"

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