Original Post
I don't know about you, but for me, polygon-level collision detection in 3D was a real nightmare!! Well, after about one month, i'm finally done with it!!! Hell yeah!! (Well, at least for the static part, i'll still have to add motion to it). It even supports colliding with an edge and the verticies, so the tangent of the bounding sphere of the colliding object will NEVER end up inside the mesh.
Of course, I have a few optimizations to do - especially for the edge portion of the collision detection. Currently, it takes about 30-40 square root operations per EDGE of the mesh
(ouch...), and overall, about 50-60 of those operations per face/triangle. Hopefully, I can get that worked out somehow. At least it's a step up, though.
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My Project Homepage (Infinity) | E-Mail Me | Message Me on AIM [edited by - JoshT172 on May 31, 2003 6:27:09 PM]
My Project Homepage (Infinity) | E-Mail Me | Message Me on AIM [edited by - JoshT172 on May 31, 2003 6:27:09 PM]