Original Post
For some reason when i call: glActiveTextureARB(GL_TEXTURE1_ARB); my program just does nothing, like it displays black.
glActiveTextureARB(GL_TEXTURE0_ARB) works fine, but glActiveTextureARB(GL_TEXTURE1_ARB) just stops the program? anyone know what could cause this? ill put any code needed
[edited by - MetaKnight on May 31, 2003 10:03:10 PM]