Original Post
How do I make textures fliterd with something better than GL_LINEAR?
(like trilinear)?? Is there a fast way to do this?
quote:
Original post by iNsAn1tY
Well, I believe that tri-linear filtering is mip-mapping. Normal OpenGL textures are defined using glTexImage2D(). You can then set up GL_NEAREST or GL_LINEAR in the minification and magnification filters. Mip-mapping uses the function call gluBuild2DMipmaps(), and provides two new filters: GL_NEAREST_MIPMAP_NEAREST and GL_LINEAR_MIPMAP_LINEAR. This is trilinear filering, and gives your polygons better texturing whether you''re close up or far away...
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