Original Post
2 Questions.
Firstly i am trying to render into a win32 window in windowed mode, when i maximize the window rendering stops. Why?
Secondly i have 4 windows (they are seperate windows) like in Max and i want to render the same scene into each using a differant view. To do this is it just a case of starting OpenGL as normal and use my main window to create the PFD etc then when i render into each of my sub windows do i just have to call wglMakeCurrent b4 i render?
cheers