Original Post
Hi.
Most physicsimulations out there advance through the simulation by small steps.(ODE for example)
What is the best way to make a loop that makes sure the physics runs smooth and at a constant and realistic rate.
What should the stepsize be and must I lock the framerate(Framelimiting) to achieve this?
And is framelimiting a good idea?, wouldn''t that be a "waste of pace"(oh, that one was bad) for fast computers?
I would be very thankful if someone could show me or point me to a place there I could see a codesnippet of a "correct" "physics loop".
//Sweenie