Original Post
I can''t get my font rendering transparently
I have antialised font in greyscale image, 1 byte for each pixel, where value 255 is full visible and 0 is not visible.
What is the right format to use in glTexImage2D? GL_LUMINANCE? GL_ALPHA?
And what are teh blend functions to use?
For example glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) reners just black rects.
Or do I need to have RGBA texture, where R=G=B=255 and A varies?