Original Post
I''ve read the article on the front page, which reviews some networking middleware products...
I was wondering what the readers here might suggest for a server that must accept between 500 and 5000 players. It doesn''t have the same latency issues as MMO''s, so I don''t believe it''s neccesarily bound to the same technologies as they are.
Latency isn''t an issue because the game is completely strategic, allowing a lot of time for the player to consider his actions, and the actions of others.
Is anyone even using DirectPlay at all? I haven''t toyed with it at all, but I get the impression it isn''t feasible for commercial server use?
I''d appreciate advice from someone more experienced in this area.
Thanks.