Skip to main content
GameDev.net gamedev.net
🔒 Locked

Comments about my engine

Started by Knarkles Jun 11, 2003 at 8:45 AM 2 replies 1.7k views
Original Post
Knarkles
Knarkles
Hi, I''ve been programming a simple game engine called Spineless for use in a game of ours. I''m developing it as open source in case someone else will find it useful, and I''d like to hear some comments about it. Spineless is OpenGL accelerated 2D/3D with focus on 2D, simplicity and ease of use, not on fancy and spectacular 3D effects or gazillions of polygons. It also has Python scripting, since I''m intending to code game mechanics and logic in Python. I just released 0.2.1 and although it isn''t really useful yet (scene management and UI system haven''t been implemented), I think it''s a good start. It currently runs on Windows and Linux. I really need some comments, opinions and feature requests. I would especially appreciate reports from tests on other platforms, since I only have Windows XP and RedHat 9 on my computer. The home page is at http://spineless.sourceforge.net/ -Jussi
zfod
zfod
Hey,

Looks like a great start, as I''m reading through the source code. I haven''t compiled it yet for either platform, but I''ll let you know what I find when I have time to do so.


.zfod
falsk
falsk
Not even one little screenshot?
Knarkles
Knarkles
I could post a screenshot of the tiny demo script I have, but it''s not very impressive since the engine doesn''t load meshes yet (it does draw them, but you have to enter vertex coordinates manually) and the UI code is not ready... I''ll post screenshots when there''s something to show.

I fixed two obscure causes for crashes on exit and three memory leaks yesterday. Valgrind is nice.

-Jussi

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.