Original Post
Hi,
I''ve been programming a simple game engine called Spineless for use in a game of ours. I''m developing it as open source in case someone else will find it useful, and I''d like to hear some comments about it.
Spineless is OpenGL accelerated 2D/3D with focus on 2D, simplicity and ease of use, not on fancy and spectacular 3D effects or gazillions of polygons. It also has Python scripting, since I''m intending to code game mechanics and logic in Python. I just released 0.2.1 and although it isn''t really useful yet (scene management and UI system haven''t been implemented), I think it''s a good start. It currently runs on Windows and Linux.
I really need some comments, opinions and feature requests. I would especially appreciate reports from tests on other platforms, since I only have Windows XP and RedHat 9 on my computer.
The home page is at http://spineless.sourceforge.net/
-Jussi