Original Post
Hi, i''m just wonding if there are any good development envorinments for development of the ARB vertex/fragment programs. From what i gather ATI''s render monkey on supports DirectX shaders only right now and Nvidia''s Cg uses it''s own c-style lanaguage (i''m not looking to write using a high level shader language and compile to the specific syntax; i want to write using the ARB grammers). On my Mac I''ve been using the OpenGL Shader Builder to write my vertex programs and i was wondering if there is something similar to this on windows. Thanks