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Terrain Engine
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Original Post
Hi there,
I have recently just relesed a beta of my terrain engine, which has been adapted from my remeake of cyclone.
I was just wondering if any one would test it for us, give us some tips or even report any bugs!
It can be found in the terrain section on my webpage
Cheers
Steve
www.brownmonster.co.uk
Cheers for that, does it run slow on your machine because i have a feeling that collision detection is incorrect and seems to fail when the engine is running slow (ie falling through the water!)
Yeah, i know about the problem, as i said it seems that i falls through the water when there is a big frame time (eg if it paused for a moment or generally ran slow), this is really a bug from the game i made (Cyclone), the only reason ive left the helicopter in is so you can navigate the terrain better!
Its in early stages yet and i'm trying to think of an original game that i can make in this engine, any ideas???
As for the water, well took quite a while to do, not finished yet, it is basically a cube map, projected texture and tiled texture, i need to complete the other light stuff (like specular) on it. The actual water movement is basic - i literrally create random height values on initialisation and then move them up and downat different speeds, i think the effect looks nice considering it doesnt use much CPU time!
Cheers!
[edited by - brownmonster on July 13, 2003 5:14:48 AM]
Its in early stages yet and i'm trying to think of an original game that i can make in this engine, any ideas???
As for the water, well took quite a while to do, not finished yet, it is basically a cube map, projected texture and tiled texture, i need to complete the other light stuff (like specular) on it. The actual water movement is basic - i literrally create random height values on initialisation and then move them up and downat different speeds, i think the effect looks nice considering it doesnt use much CPU time!
Cheers!
[edited by - brownmonster on July 13, 2003 5:14:48 AM]
Yeah i was thinking about something along the same lines except more like an arcade sort of battlefield 1942 game, obviously it wont be as good, but will be interesting to do
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