Skip to main content
gamedev.net
🔒 Locked

Terrain Engine

Started by Brownmonster 7 replies 800+ views
Original Post
Brownmonster
Brownmonster
Hi there, I have recently just relesed a beta of my terrain engine, which has been adapted from my remeake of cyclone. I was just wondering if any one would test it for us, give us some tips or even report any bugs! It can be found in the terrain section on my webpage Cheers Steve www.brownmonster.co.uk
Cheers,Monster.http://www.brownmonster.co.uk/
Kaezin
Kaezin
Sometimes when I''m turning all the water/terrain turns a shade of grey. Also, I was able to fall through the water somehow and I kept accelerating downward until I pulled myself back up.

Other than that looks great
Half the people you know are below average.Trogdor the Burninator
Brownmonster
Brownmonster
Cheers for that, does it run slow on your machine because i have a feeling that collision detection is incorrect and seems to fail when the engine is running slow (ie falling through the water!)

Cheers,Monster.http://www.brownmonster.co.uk/
Ilici
Ilici
it crashes on my machine. the screen turns black waits a sec or 2 (i presume loading and preprocessing) and the "This prog has performed an illegal op.."
my cfg is:
900Mhz tbird, 128 RAM, ATI radeon DDR 64 VRAM

for version 0.1 u could include the src.


/*ilici*/
Kaezin
Kaezin
Doesn''t run slow at all, I would estimate over 40 fps at least. I wasn''t able to make it go through again after repeated attempts The height meter thing was going crazy, too.
Half the people you know are below average.Trogdor the Burninator
boontje
boontje
Runs fine on my machine, no problems whats so ever!!

Intel 3ghz
1gb mem
gf ti4400, 128

I like the water
Slurcko Durcko Duck!
Brownmonster
Brownmonster
Yeah, i know about the problem, as i said it seems that i falls through the water when there is a big frame time (eg if it paused for a moment or generally ran slow), this is really a bug from the game i made (Cyclone), the only reason ive left the helicopter in is so you can navigate the terrain better!

Its in early stages yet and i'm trying to think of an original game that i can make in this engine, any ideas???

As for the water, well took quite a while to do, not finished yet, it is basically a cube map, projected texture and tiled texture, i need to complete the other light stuff (like specular) on it. The actual water movement is basic - i literrally create random height values on initialisation and then move them up and downat different speeds, i think the effect looks nice considering it doesnt use much CPU time!

Cheers!

[edited by - brownmonster on July 13, 2003 5:14:48 AM]
Cheers,Monster.http://www.brownmonster.co.uk/
Kaezin
Kaezin
Don''t know if this is original or not but you can make a game like Scorched Earth (where you have a stationary tank and you shoot at the other player''s tanks with different missiles and crap).
Half the people you know are below average.Trogdor the Burninator
Brownmonster
Brownmonster
Yeah i was thinking about something along the same lines except more like an arcade sort of battlefield 1942 game, obviously it wont be as good, but will be interesting to do
Cheers,Monster.http://www.brownmonster.co.uk/

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.