Original Post
Hello again
Im planning on using octrees for my renderer, I know how to use octrees, thats not my question. My questions is: Ive never done any 'advanced' things using an octree such as lighting and or shadowing, so what i want to know is how might you actually apply lighting and such to the polys once there in a octree node?
Love and Peace ~ Vash the Stampede
~yodaman
Actually, On second thought... if the octree is used for visibility checking and collision detection, are things such as lighting and shadowing actually even need to be applied to the octree data?