Original Post
Have a newbe question about blending multiple lighting passes. I''m designing a game engine in Direct3D. I want to be able to have any Object lit by any number of lights. Now Direct3D itself supports up to a certain number depending on what the Device Capabilities are. If I had more lights than what the hardware supported, would I render the object with as many lights as the hardware supported, then turn on blending and rerender the object with different lights turned on?