Original Post
Quick question.
When you say you use SGIX_depth_texture in your program, does that mean when you make your depth texture, copy it and such, you use GL_DEPTH_COMPONENT as your format? Or is there someplace where use actually use SGIX_depth_texture? If not, why dont'' they just say "we use GL_DEPTH_COMPONENT" instead of SGIX_depth_texture?
Thanks.
Robbie