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Texture Wrapping

Started by BillyBillyBilly Jul 15, 2003 at 5:11 PM 1 replies 250+ views
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BillyBillyBilly
BillyBillyBilly
Say I want to make a ground using a tiled texture. Is it better to use texture wrapping and make one big polygon or make one polygon for every tile?
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quote:
Original post by BillyBillyBilly
Say I want to make a ground using a tiled texture. Is it better to use texture wrapping and make one big polygon or make one polygon for every tile?


Depends on how you want to light the ground. If you''re doing any dynamic lighting and aren''t doing per-pixel lighting on the ground, then sparse vertices are going to look bad. If it''s all prelit or you''re doing pixel lighting, big polys should be ok.

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