Original Post
Hello,
Could anyone please give me some pointers/clues on how to go about doing the following? My question concerns quaternions, something I am new to and am currently struggling with. I am using quaternions for my in-game camera, whereas I am more familiar with Eular angles.
Anyway, once I have found the current quaternion of my camera, I would like to set the camera''s up vector to {0,1,0} i.e. straight up. So, how do I set a specific ‘vector’ within a quaternion?