Original Post
Ok, after a LONG break from game development, the embedded stuff at the office has begun to bore me.. so back into gamedev I go.. pity me.
I''m looking at implementing my game as a set of DLLs bound together by the main application (doh). Having forgotten most of my Windows programming stuff (been doing pSOS and vxWorks) I''m wondering what the best approach would be to creating the various modules in the system: COM objects, or C++ classes that wrapper DLLs written in straight C?
I''ve read the MSDN and tech articles, so I know HOW to do either one, I''m just wondering if anyone has experience implementing same and can make a recommendation as to which method is easiest to implement and test?
TIA for any help, until then, back to reading MSDN.. :-/