Original Post
We have been working on developing a ''commercial''game engine/tool for almost 3 1/2 years.It is almost ready for completion.(i''m very excited!).
It will compete(or beat..hopefully)tools like Virtools Dev,and Quest3D,and many others.
The difference will be in the price/license options.
I wanted to make a tool available that is capable of producing commercial quiality games,that everyone can use,without the heavy(or ridiculous) pricing.
I can not say too much right now,but rest assured within the next 6 weeks you will hear a lot more,about the engine,company and pricing.
For now,i would like to ask,how many of you would consider using/buying a tool like this,what would be a price that you could afford? to support further development,and what price do you think is reasonable for a tool such as this.
Here is some(basic) information.
We have some fairly ''nifty''features,and i would say,quite a nice engine/Game Development tool.
here are ''SOME''(not all) of the features:
* A very good architected C++ API
* A hierarchical scene graph supporting several primitives such as lines,triangles,triangle strips and particles.
* Blended skeletal animation,keyframe,ragdoll,morphing,facial animation, cloth,soft body,animated textures,particle animation.
* Soft Stencil shadows,Per pixel DOT3 bump mapping,Volumetric per pixel lighting,Environmental reflections.
* Multiple culling and sorting techniques.
* max and maya Particle Systems,moving emitters,snow,deflectors,array,bomb,cloud etc etc.
* Dynamic Collision Detection.
* Fog( Z-based,range-based,texture-based,volumetric).
* Dynamic RGB lighting
* (FULL) 2D Pre-rendered backdrop support(with custom 3ds max/ maya plugins,that allow you to render your scenes in max/maya and literally just''import'' everything.Lights,camera information,very,very easy to use,for these gaming situations.
* projected lights,Projected textures, projected shadows,dynamic shadows, mirrors.
* Full DX9 Pixel and Vertex Shaders support,i.e,you can make your own shaders,add or change them very easily.Either using HLSL,RenderMonkey,cgFX,or ''our''shaders,provided by the engine.
* Multi-textures(decals,gloss maps,light maps,dark maps).
* Level of detail,bone LODs.
* Tri-Stripping,Aggressive Culling,Portal-Based Visibility.
* lua scripting for programmers,though can also use an alternative method similar to virtools,and quest 3d.
* very nice(WYSIWYG) editor in real time.
* SDK for c++ programmers.
these are main features,though there will be more information shortly.
Please,take a moment to give me your thoughts/feedback.
Thanks for your time.