Hello,
I need to developp on a plateform with a strict memory usage, the application needs to render large terrain. I would like to know if anyone has an idea to developp an efficient memory manager with streaming ? Otherwise, if anyone has articles on the subject.
Thx.
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform.
You can accept analytics or continue with necessary cookies only.
Learn more