Original Post
Hello!
Imagine a world of tiles wich is really huge and puting it all on mem wouldnt work out. Now lets say this world is populated with npc wich can move randomly into any direction, as long its not ocupied.
It would only load the area where the player would be.
The problem is, how one would implement the npc moving without loading all the map into memory. It would be possible by accessing the 9 ajacent squares around each npc, but if we had for example 10.000 npc''s, it would need to do 10.000 HD access, wich would kill the game.
Does anyone have a solution?
I know Ultima online handles this (I think), "how" is the question :D, any ideas?
thx