Skip to main content
gamedev.net
🔒 Locked

Backbuffer Surfaces?

Started by ChaoticCanuck 0 replies 250+ views
Original Post
ChaoticCanuck
ChaoticCanuck
Once I have aquired a backbuffer in Direct3D 8.1 do I have to release it after I call Present() or can I just stash that in a variable and release it when i release my other surfaces?
aker_jus
aker_jus
If you mean that if you use GetBackBuffer method of IDirect3dDevice8, then you must release the interface you got from that function after you use it.
GraphicsWare|RenderTechhttp://www.graphicsware.com3D Graphics & Solutions

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.