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collision detection

Started by OleKaiwalker Jul 18, 2003 at 11:51 AM 0 replies 250+ views
Original Post
OleKaiwalker
OleKaiwalker
Hey, How would collision detection be like when everything are rendered with triangle_strip?? fx. if the vertices are like this (-2, 2, 0), (-2, 0, 0), -> ( 0, 2, 0), ( 0, 0, 0), -> ( 2, 2, 0), ( 2, 0, 0), -> ( 4, 2, 0), ( 4, 0, 0) The collision function would need a coord - or am I wrong?
benjamin bunny
benjamin bunny
There are two problems with your question. Firstly, OpenGL is a graphics library, and as such has nothing to do with collision detection. Secondly, your question is somewhat vague. Perhaps you could expand on it and post to math and physics.

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