Original Post
Hey,
How would collision detection be like when everything are rendered with triangle_strip??
fx. if the vertices are like this
(-2, 2, 0), (-2, 0, 0), ->
( 0, 2, 0), ( 0, 0, 0), ->
( 2, 2, 0), ( 2, 0, 0), ->
( 4, 2, 0), ( 4, 0, 0)
The collision function would need a coord - or am I wrong?