Original Post
When using a Octree in opengl for a big world with models and other non-static things within, is it a good idea to include those in the Octree?
When I think about both pros and cons with it...
Pros ->
The models will not be drawn!
Collision Detection will be easier!
Cons ->
One will have to recalculate the octree every frame
I would like to hear what you have to say about this subject...