Original Post
I''m presently reading the book, "Windows Programming 5th Edition" by Charles Petzold. Is this the book I should be reading to create games.
I''m a bit confused on the API. Can you just program video games directly from the API? I believe the answer is yes, but am not sure. Are most 3D video games programmed this way? If not, then how? In the book, Charles Petzold shows you how to make a few lines, curves, etc, etc...but how does that turn into a complete video game down the road. It apparently takes a ton of work just to make a few lines and curves. So how do developers create games so fast? Am I on the right track with this book or should I be reading another instead (or with this one)? Also, the book is written in C, what about C++? Is it ok for the book to focus on the C language? I''m abit confused on all this. Sure would appreciate a few pointers.
Thanks, Dave