Original Post
Hello, I have a question,
I have a vector of 3D objects to render.
They have references to a texture vector that contains information like:
Some of the polygons are video color, rgb texture, blended textures and alpha mask textures.
Do I render in a different OpenGL state each polygon? wouldn't it be slow?
I have no clue how to organize this. Help!
Win32Main ----> RenDerGL(with a reference to DataController.)
|
|
DataController(add, del, get, set)
|
|____CTexture vector(uint id, filename, int type)
|
|____CObjModels vector(3d int vertexarray..)
OpenGl #1
[edited by - George of the jungle on July 19, 2003 5:21:16 PM]