Skip to main content
gamedev.net
🔒 Locked

3d tilemap?

Started by colinisinhere Jul 21, 2003 at 7:23 PM 6 replies 600+ views
Original Post
colinisinhere
colinisinhere
im making an fps that i will release soon, but i want to make a really simple 3d tilemap... ive had experience making 2d tielmaps, but how can it be done in 3d?
krez
krez
i don''t understand what you mean by "3D tilemap"... tiles are 2D, after all.
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
colinisinhere
colinisinhere
exactly!

see this is what i tried but i ran into some problems...

i made a file like this,
1 1 1 1 1 1 1 1
1 0 0 0 0 0 0 1
1 0 0 0 0 0 0 1
1 0 0 0 0 0 0 1
1 0 0 0 0 0 0 1
1 0 0 0 0 0 0 1
1 0 0 0 0 0 0 1
1 1 1 1 1 1 1 1

i read that file into a structure and rendered 2 flat quads (floor and ceiling) for every 0 and a tall cube for every 1.

but the cubes had extra sides... i think this cant really be done, so there''s really no point...
shurcool
shurcool
i think he means like 2d tiles that look 3d in the end. sort of like that x-com game, or sims (u know, the walls). =/

---
shurcool
wwdev
Luctus
Luctus
quote:
Original post by krez
i don''t understand what you mean by "3D tilemap"... tiles are 2D, after all.


Last time I checked, Neverwinter Nights used 3D tiles



-Luctus

Statisticly seen, most things happens to other people.
[Mail]
-LuctusIn the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.