Original Post
Is it more common to use template code or is it more common to remember all of the initialization required for DirectX? It seems to me that it would be a waste of time to learn the initialization sequence. Like, if I was hired into a game company it seems to me that they would also have a dx wrapper that everyone uses. Knowing the actually useful functions seems to me a good idea, but learning all that initilation crap seems useless (unless you want to change it for some reason)
-Zom