Original Post
Hi,
Does any know how to generate mipmaps using the D3DX library.
I use the D3DXCreateTextureFromFile function. The docs says it will auto generate the mipmaps if the h/w supports it. I checked the Dx Caps Viewer and it seems to support it.. but the mipmap count from the function returns ZERO..
Do I have to explicitly create a chain of texture using D3DXCreateTexture first and then loading the bitmap data in??
Thanks..
..