Original Post
I am building a vector library and here are some of the things I am doing. Any comments?
I am writing a basic definition, usually a macro, and having another program create several variations of each function with strict naming conventions. For example the average function which computes the average of 2 vectors or points would have all the possible combinations:
avrg2
avrg2m
avrg3
avrg3m
avrg3p
avrg3pm
The number represents the dimension. The p represents ''projected'' and takes 2 additional arguments, i1 and i2, which define the indices we want projected, ignoring the other index. The m, if present, means modify the 1st argument, instead of placing the result in a 3rd term.
All arguments are passed in as pointers to indexed arrays. All functions return the pointer to the resulting vector, or a single value, if that is all that is calculated.
Here are some of the functions I have come up with:
abs of a vector
index of min component of a vector
value of min component of a vector
index of max component of a vector
value of max component of a vector
initialize a vector
copy a vector
swap 2 vectors
dot product
lerp between 2 vectors or points (linear interpolation)
average of 2 vectors
squared magnitude of a vector
magnitude of a vector
addition of 2 vectors
subtraction of 1 veector from another
scale a vector (multiply)
divide a vector (inverse of scale)
normalize a vector
flip a vector (make it 180 degeres of vector)
compute a vector from point 1 to point 2
angle between 2 vectors in radians
angle between 2 vectors in degrees
make a vector face forward in left hand cs
make a vector face forward in right hand cs
make a vector face backwards in left hand cs
make a vector face backward in right hand cs
rotate a point on x axis
rotate a point on y axis
rotate a point on z axis
get cross product for left hand cs
get cross product for right hand cs
get incident vector
get refracted vector
get a random unit vector
get a random unit vector with a distribution biased towards another vector
because vectors can also be thought of as rgb colors, some other functions are also useful such as:
clamp the components of a vector
Any comments or additions to the list?