how to center my model to the pivot point
I''m creating a model using 3ds max and i''m wondering how to move the model to the center/pivot point so that I can load inside my code and let it rotate itself on the center point(0,0,0)
thanks
Nothing to do, try complimenting someone, it will make you feel better!
Well, do a search for "pivot" in the online help and the first topic is what you are looking for.
Lamont G.
CG Artist
Chula Vista CA
http://www.digitalweapon.net
Lamont G.
CG Artist
Chula Vista CA
http://www.digitalweapon.net
Lamont G.http://www.digitalweaponx.net
August 01, 2003 01:01 AM
The pivot point may not even be used, depending on how you export the model.
Okay, but it''s definitely used if you export to 3ds and convert to x with conv3ds.
Yeah it all depends on how you export... but max either uses the pivot... or the origin to work out that point.. to move the pivot you simply (with your object selected) go to the heirachy tab and click "effect pivot only" et voila! you (belive it or not) have control of the pivot. just remember to turn it back off again :D
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