Question about AVI's
I have an animation that I turned into an .AVI of a Rocket taking off, the problem is when I run the .AVI, the rocket takes off way faster than the animation is supposed to. Is there any way to fix this, I know its prolly simple, but im still new at this. Im using the 3d Modeler/Animator called Anim8or.
Thanks
Edited by - Zach Meyer on 6/23/00 6:11:22 PM
You can use GetTickCount() to slow down your animation
example..
now in your program in between each frame you can do something like this...
Delay(500);
which in turn waits for half a second in between each frame...
example..
void Delay(DWORD milisecs){ DWORD start = GetTickCount(); while (GetTickCount()-start <= milisecs); /* Do Nothing */}
now in your program in between each frame you can do something like this...
Delay(500);
which in turn waits for half a second in between each frame...
I Would but im just putting together a sample video of the game using some of the objects in the game,this video wont be in the game..
Exactly... That''s why it''s safe to use that.. Otherwise there''s a possibility of slowing down your game if you wait a lot in the game loop... anyways.. use it..
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