Original Post
I hate finding myself learning all the low level stuffs of DirectX or/and OpenGL; i know it''s good for a better understanding of the API to make my own engine, but i would rather prefer using a free 3d engine and just focus on the game(or application), and while building a team, things might go faster!
So do you 3D_Guys use to program ur own 3d engine or use free ones, in that case what do u prefer(why?)