Original Post
Hello,
I want to render a tree. Each branch of the tree is a texture with masking. The problem is, to produce masking effect, I have to render the branches one by one. But I don't want to distinguish the branches in the model file...
My final option is using multitexture in masking. The mask is ok but the branches become transparent...because the lack of info about multitexture extension, it's hard to me to trace the solution...Can anyone help? Thank you very much.
[edited by - mannam on August 4, 2003 1:21:27 AM]