Original Post
I just had one of those "wow" moments when everything made sense
(for those who read my question about terrain texturing). I can simply have an index buffer for each texture and render things that way. However, somewhere in the dark damp caves of the internet I saw some article (one of those nVidia/ATI ones I believe) say to treat index buffers the same as vertex buffers. Does this also mean that SetIndices is as slow or almost as slow as SetStreamSource?