Original Post
Hi all.
When I dont use LoadGLTextures(), my texture-mapped triangle strips (particles from particle engine) show up as squares, and a not-texture-mapped quad (or a ground surface) show up as a square. This is fine and I understand why.
What I do not understand is why when I use LoadGLTextures(), my particles get mapped with a texture (that''s good), but my quad disappears completely. (That''s bad)
I have tried many things. Commenting out
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
brings back my quad, but I obviously lose my particle texture mapping then, too.
This is probably a beginner''s question; so be it.
THANKS A TON,
-awesome site nehe!-
--== discman1028 ==--