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Primative Collision Detection...

Started by Pentode Jun 24, 2000 at 7:03 PM 3 replies 800+ views
Original Post
Pentode
Pentode
I''ve still got a lot to learn as far as OpenGL goes.. I''ve been playing with GLUT the past few days, and I decided to jump into simple collision detection. Just for some practice, I decided to write a simple OpenGL based pong type game.. Can anyone throw me in the right direction for collision detection? I don''t even know where to start.
Julio
Julio
Bounding sphere collision detection is the most universal. There are many others of course. Many easier, many harder. Just run a simple search and you''ll surely find something.

JoeMont001@aol.com
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