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reading file from 3D program
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Look into Milkshape 3d. It is a basic 3d model and skeletal animation program, but the trial is free for 30 days and can import and export a very large amount of filetypes. I''m not sure if they do Maya or 3D studio, but you should check it out. There is a lot of code, even here, on how to use the Quake II format that Milkshape can export to.
"Donkey, if it were me, you''d be dead."
I cna ytpe 300 wrods pre mniute.
"Donkey, if it were me, you''d be dead."
I cna ytpe 300 wrods pre mniute.
I understood your question, I was just saying that you could use Milkshape just to change the format of your file to one a bit more documented. The Quake II format is used in many games, and is easy to use because so many people have written code to use the format.
"Donkey, if it were me, you''d be dead."
I cna ytpe 300 wrods pre mniute.
"Donkey, if it were me, you''d be dead."
I cna ytpe 300 wrods pre mniute.
There are tutorials for this at pretty much any good OpenGL tutorial site, and there is a really good chunk of code in the "OpenGL Game Programming" book. Like it has already been said, check out GAMETUTORIALS , they've got a bunch of tutorials on how to load in a number of 3d formats.
[edited by - duncanbojangles on August 6, 2003 12:26:47 AM]
[edited by - duncanbojangles on August 6, 2003 12:26:47 AM]
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