Original Post
This question involves the situation where I need one face of a model to have one set of texture coordinates and an adjacent face to have a totally different set.
As far as I know, this requires that there be extra vertices at the same position. So here''s what I can do--I can draw one face with a call to drawprimitive, and the other face on another call to drawprimitive. OR, I can add an extra, hidden vertex that connects the two faces so that I can draw both with one call to drawprimitive. Which has the worse penalty--lots of seperate calls to drawprimitive, or lots of extra vertices hidden behind the scenes?
Your knowledge on this subject would be appreciated.