Original Post
I''m just looking into meshes now and I cant find any good tutorials or documentation on .X meshes. Loading a mesh isnt that big a problem going off the good ''ole DX9 tutorial, but what about when it comes to collision detection and whatnot? How do you find the normal of a face, or the vertices that make up that face? Do meshes use triangle strips or lists or indexed, and if indexed how is texturing done? I cant find any good sources for learning the intricacies of meshes anywhere, anyone any good links?
Dave.