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Tex Coordinates

Started by BGCJR Aug 7, 2003 at 5:11 PM 3 replies 500+ views
Original Post
BGCJR
BGCJR
I''m looking for a method to unwrap a model for skins. What method do you think is best? Bobby
Game Core
tHiSiSbOb
tHiSiSbOb
Please elaborate.
----------------------------------------------------"Plant a tree. Remove a Bush" -A bumper sticker I saw.
BGCJR
BGCJR
the style to place a 3d model on a 2d map. from model to a skin.
to use a front and back face culling or cylinder style or maybe another way for making textures for 3d models in my model editor.

Bobby
Game Core
BGCJR
BGCJR
Anyone else?

I can backface and front face cull and draw those as 1/2 texture each?
then move over lapped tris by ''hand''?
this seems the simplest way for now.

Bobby
Game Core
vincoof
vincoof
I''m sorry to say that, but the best way is the manual method.
If you expect the cylindrical / spherical / any automatic methods to work, you should prepare yourself for problems : be it overlapping issues, non-orthogonal mappings, etc.

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