Original Post
Hi
Im rendering a simple cube using DrawIndexedPrimitive(...) and have encountered a little problem. Obviously I only define 8 verts for the primitive, but what happens if I want the 36 indices to have seperate texture coordinates. This is needed, i think, if I want each face to have the same texture. I was hoping there was something like SetTextureStream(...) or seomthing, but there doesnt seem to be.
Any ideas?