Original Post
I''m trying to modify the 5th Tutorial that comes with the DXSDK to rotate the mesh around its own axis rather than performing a world rotation. In the past I just had a vertex buffer and modified each vertex by substracting the old location vector of its object, rotating it by multiplying it with an rotation matrix build dynamically from the x,y,z axises of its object, computing the new location with the old location and a "direction" vector and translating the vertex back by adding the new location to it.
However I can''t access the individual vertexes of the mesh and a search in the forums gave me a post that said meshes don''t really exist and now I''m quite confused.