Original Post
My experience of 3d programming has been limited to Java3D. I know the Java language very well and found Java3D an easy API to pick up. However, using such a high-level API has perhaps sheilded me from some of the raw fundamentals of 3d programming. Plus using an interpreted language doesn''t help performance issues. The future of Java3d is now questionable; where should I go from here? I have some general C++ experience so would be willing to give a C++ API a go, which would hopefully result in improved performance.
Can anyone suggest where I should begin?
Thanks
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