Original Post
This is a very theoretical question (theoretical for me, I''m not this far in programming yet), but I believe this will be a problem for me some day.
I have a matrice for an object. When I rotate object a little bit, I multiply the matrice with other matrice. After doing lots of little rotations, I would assume, my matrice gets somehow incorrect or twisted, so that vertexes in the object would not only get rotated but also shifted in some random directions. Is there a way to somehow correct the matrice?
I now I could have three angles for each axis, and then create the matrice again and again everytime I draw the object. But I don''t want this kind of rotating here.