Original Post
I´ve been tempted using OpenGL instead of DX so I´m buying the book "OpenGL Game Programming". Saw it got some good reviews. Just wanted to ask how it teaches you opengl game programming. Does it start out with making alot of classes that you then use to handle things or does it just show you the commands and stuff? Don´t really like books that assume you want to use classes, because I just want to learn the syntax and decide myself how I would implement it.
Bad Monkey Productions
Bad Monkey Productions