Original Post
Hello.
I''m trying to batch some texture but got some question. The idea is that instead of many small textures create one big texture with the small texture in and manipulate the uv coordinates, but what would be best?
if i use a big texture,which size? i mean,is a couple of 128*128 texture better than a big 1204*1024? I know that some old cards maybe dosen''t support that kind of size but anyway.
what is most expensive? a big texture or many small depeing on the set texture function in D3D.
And if i let say use one big texture for many smaller textures, how shouldi do the mippmapping later? can i do the same thing with them? batched in the same way, but smaller?
my english sucks, i hope you will understand me anyway, thanks