Original Post
Hello!
At the moment i want to play with resource management. I am in the design step. Until now i have a resource class. Now the harder things come - the resourcemanager.
I think that there are in genral 2 different ways to go.
1. One global resource manager for every type of resource (sound, texture, mesh, ...). For instance, gTextureManager will call gResourceManger->AddResource(Texture, RT_TEXTURE).
2. One manager for every type of resource. So the resource manager is included in e.g. gTextureManager.
Wich solution do you prefer and why?