Original Post
Hi all,
I have two related questions. Maybe someone can help me.
1.- I can''t understand the concepts of Client and Server side
in OpenGL, because I can''t figure out where is the client
and where is the server, because all is in the same
application. Besides OpenGL is not developed using Object
Oriented methodology.
2.- I''m developing a BSP (Quake 3) Loader using one tutorial.
And in this tutorial they are using the function
"glDrawArrays" and it''s ok I undertand what it does except
in one thing, how it calculate the normals ???. Previously
to call it thay call the function "glVertexPointer" and
send in the parameters the size, format of the vertex, etc.
Inside this format are the calculated normals. But I don''t
think that the "glDrawArrays" are using it because I never
indicate in which offset of this structure are they.
Regards,
J.Martin